The Technology of a Deadworld – Project Management
Managing a games company is no different to managing any other organisation, group or project. There are some small subtle difference but in the end to make progress you need to set tasks to complete and deadlines you actually meet. We realised relatively early on we needed a central organised way of ensuring the team knew what was required of them and how much time they had. Welcome to the world of project management. Read more
The Technology of a Deadworld Series Introduction
We’ve decided to write a series of posts that will cover the range of different technology we use to aid us at Deadworld Studios. In each post we’ll discuss the specific areas of management, game design and development which lead us to adopt an existing solution or develop our own solution to aid us. Moving further into our need we’ll discuss what options we were presented with, the reasons behind our choice and how we utilised it. We’ll reflect on our experiences and if this has lead us to do things differently in the future. We have a few interesting stories centered around the times we went through with the technology so those will be thrown in too for good measure!
I am the Alpha…
First of all hello to those of you who are new here as well as those of you who have been with us for a while. It’s been a few months since our last update and we’ve all been hard at work involving all things Deadworld. Things are moving well and we would like to officially announce that we will begin official alpha testing… soon.
The coding monkeys have been released from their cages for the day in celebration of the announcement but we’ll have them all rounded up and back to work soon. In the meantime head over to http://rootaccess.deadworldstudios.co.uk/alpha/ and fill in your details to register your interest. When we’re ready to begin we’ll send out alpha keys to a limited number of users and, if all progresses as planned, we’ll be sending out more alpha keys on a regular basis until we’re ready to move onto the next stage.
As an alpha tester you obviously get a taste of what’s to come, though bare in mind things are still at an early stage, there are still bugs that need squashing and lots is likely to change – hopefully with the benefit of your feedback to help us identify all the problems and provide some useful insight.
Thanks for being patient with us and we hope to see you in the alpha.
The Deadworld Studios Team

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