Ludum Dare Results
As previously mentioned in our development blog both of us (Jargon and CWolf) entered the Mini Ludum Dare #31 contest on this past weekend. We did a great job and both of us managed to finish our games! It was touch and go for us and we finished just minutes from the 48 hour deadline! The theme was ‘fear’ and you can decide for yourselves if we accomplished that. So, with that, Deadworld Studios are proud to present two free games for you to play!
“What is this place? The air is crisp and cool. I know this place but it is not the city. My city. Where am I?
I hear strange whispers tonight. This place is calling out to me. Where am I?”
Catch 2122 – Jargon
It’s the zombie apocalypse and your apartment building is under attack. Are you able to fight your way through the hordes of the undead from the 10th floor and to safety?
You’ve also got a terrible hangover.
Quick fingers and plenty of pain killers will be required to ensure survival in this action-packed zombie shooter with a twist!
Deadworld Gaming Night
We’ve decided to host a ‘Deadworld Gaming Night’ on Sunday the 29th of January. We think this is a good chance to enjoy shooting our community – what better way to relax right? The schedule is as follows…
- 1PM GMT / 2pm CET / 5am PST – The Hidden: Source (Halflife 2 Mod)
- 3PM GMT/ 4pm CET / 7am PST – Enter the 1000 player FPS world record attempt
- After the World Record Attempt- Continue with The Hidden: Source (Halflife 2 Mod)
The gaming night is an open offer to anyone who would like to play with us. We will be gathering in our IRC channel #deadworld at irc.globalgamers.net. We hope to see you there!
Jargon Dares Too!
So, I have decided to enter the Ludum Dare Mini along with my esteemed friend and colleague, Mr CWolf, which is happening this weekend (21st-22nd Jan). I wasn’t sure whether I would be doing it, even though I desperately wanted to, due to time issues. While working on Deadworld Studios, I’m also doing some web development on the side and all the coding is beginning to take it’s toll. That being said, I can’t let CWolf have all the fun and I have been meaning to do one of these since University (unofficially tried my hand at a 24 hour challenge, it didn’t turn out too good).
Anyway, as CWolf has mentioned, the theme is fear and while he is going for an ambient psychological approach, I have decided to go with a more of a technical approach (as I usually do). Mostly because I don’t think I can create the level of immersion a player would need to truly feel fear, although CWolf seems to have latched onto a good idea. I can’t say too much about my game because it is a bit of a one-trick pony and once you know what to expect, it will lose it’s power. I guess it will work on the principles of fear of the unknown.
There’s not much time for prep work and I’m still feeling a little wound tight due to our recent Mechadroids update and the web development work I’m doing, so there is a good possibility I’ll be taking the next few days off and winging the whole thing… what could go wrong!?
Oh, another thing. Myself and CWolf will be synchronising our start for the Ludum Dare Mini. We’ll be starting at 8pm (UTC + 1), 1 hour later than CWolf stated, on Friday 20th Jan, which is actually 6am Saturday for myself. Also, there’s a small chance of a dual stream going on, depending if we can work out how to do it.

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