About
Welcome to Deadworld Studios, we’re a small independent games development company who emerged from like minded individuals while discussing and planning games. We started in University where it wasn’t practical for us to formally set up shop and start actively developing but now that we’re all out in the real world we’ve decided to get together and bring our ideas to life.
So, time to meet the team.
Richard ‘CWolf’ Griffiths
Through university I met James and we quickly became great friends. With our passion for games it was a common event to go through our ever growing games collection to cooperatively and competitively enjoy our time (read: destroy each other). Our passion for games merged with our passion for development and so setting up Deadworld Studios was an eventual next step for us. We want to be able to develop games which, not only would appeal to the gaming community, but also games we would love to play ourselves.
After graduating from university I moved to London for a job as a software consultant for a worldwide content management company. This involves lots of travelling but allows me to be hands on with software development and business analysis related work. In the days I am at home I love playing my guitar, playing Ice Hockey and, of course, playing games!
James ‘Jargon’ Jarman
I’ve always been interested in games and game development for as long as I can remember. My programming life-style started with tweaking those pesky config.sys and autoexec.bat files, trying to squeeze out just a few more kilobytes of memory to run the latest game, I think I was around 7 or 8 years old at the time. It wasn’t long before I was in QBASIC writing my own text adventures (none of which was ever completed), then on to its 2D capabilities. Throughout secondary school I got into some really primitive website development using some, must-not-be-named, WYSIWYG editors. It wasn’t until A-Level I managed to get my hands onto a half-decent programming language, Borland Delphi, and ended up writing a tile-based Necromunda game for my major project.
In 2003 I started university at the Cardiff’s School of Computer Science. It wasn’t long before Rich, myself and a few others banded together and became good friends. Each person brought some unique knowledge of computers to the group and I swear I learnt an equal amount from them as I did from university. Throughout university I honed my programming skills in graphics, artificial intelligence, networking and web development. It was always the hope that the group would get into games development after university, but in the end only Rich and myself are still completely devoted to the cause… enter Deadworld Studios.

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