Ludum Dare Results

As previously mentioned in our development blog both of us (Jargon and CWolf) entered the Mini Ludum Dare #31 contest on this past weekend. We did a great job and both of us managed to finish our games! It was touch and go for us and we finished just minutes from the 48 hour deadline! The theme was ‘fear’ and you can decide for yourselves if we accomplished that. So, with that, Deadworld Studios are proud to present two free games for you to play!


Dark Choices – CWolf

“What is this place? The air is crisp and cool. I know this place but it is not the city. My city. Where am I?

I hear strange whispers tonight. This place is calling out to me. Where am I?”

 

Download | Ludum Dare Post

 

Catch 2122 – Jargon

It’s the zombie apocalypse and your apartment building is under attack. Are you able to fight your way through the hordes of the undead from the 10th floor and to safety?

You’ve also got a terrible hangover.

Quick fingers and plenty of pain killers will be required to ensure survival in this action-packed zombie shooter with a twist!

 

Download | Ludum Dare Post

 

Deadworld Gaming Night

We’ve decided to host a ‘Deadworld Gaming Night’ on Sunday the 29th of January. We think this is a good chance to enjoy shooting our community – what better way to relax right? The schedule is as follows…

The gaming night is an open offer to anyone who would like to play with us. We will be gathering in our IRC channel #deadworld at irc.globalgamers.net. We hope to see you there!

Mechadroids Update 0.3.0


What madness is this? Two Mechadroid releases within half a year of each other and four weeks none the less?! That’s right! Here is Mechadroids release 0.3.0!

A few exciting things have happened in the past three weeks. Our community member Inveracity has been very busy creating us a Mechadroid launch video for the previous version 0.2.0 and a full length Mechadroids theme tune! Our community is growing and we’re making good progress.

So, what have we thrown together for this release? A few exciting things. Firstly we have tweaked the balance of the game so try it out and see how it has changed. We have also added a contact system for friends and foes. You can now add players as a friend or foe using a long click anywhere you see a player name. This allows you to track how well you’re doing against your friends and allow you to attack people anywhere you see a name! In addition to this the detailed battle has new messages that are unique to each weapon and shield. It gives you important information regarding your foe’s armour weak points. Next time you fight it might be worth checking them out to get the upper hand in a fight!

Here is the full changelog…

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