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Latest News

  • Mechadroids Update 0.5.1
  • Mechadroids Update 0.5.0
  • Deadworld Gaming Night #2
  • Mechadroids Update 0.4.0
  • Bit of Alright Conference
  • Latest Dev Posts

  • Heads Down Working Hard
  • Bit of Alright Conference
  • Jargon Dares Too!
  • Ludum Dare Mini (Jan 20th – 22nd 2012)
  • Fulltime Developer Day #1
  • Twitter

    RT @Jargon64: WTF of the Day: Array holds all possible password chars. During password generation: $array[rand(5,count($array)-1)] ... M ...

    19/05/2012 @ 12:55am

    RT @Jargon64: Whew! 10.5 hours of coding, what a session! And I want to keep going, but I have to cook food! Stupid nutritional requirem ...

    18/05/2012 @ 2:40am

    RT @CWolf: Very productive day/night with @Jargon64. We're in the final stretch. Can't wait to release Mechadroids! #dws

    17/05/2012 @ 1:55am

    Congratulations to Pringle for becoming the best Mechadroid pilot of prerelease turbo round 1 #mechadroids

    9/05/2012 @ 6:08pm

    New post: Mechadroids Update 0.5.1 http://t.co/z0FVIMxS #gamedev #indiegames

    9/05/2012 @ 6:08pm

    RT @Jargon64: Rewriting the speed calculation in Mechadroids. Realised it should have never been coded this way to begin with! D: #WhatW ...

    8/05/2012 @ 9:35pm

    We've brought the quiz forward to 6pm UTC due to increased attendance. Be there or be a right-angled equilateral quadrilateral! #Mechadroids

    5/05/2012 @ 4:59pm

    Deadworld Quiz Night in IRC this Saturday at 8pm (UTC). Win Deadworld Fragments for the Mechadroids premium content store! \o/ #Mechadroids

    3/05/2012 @ 9:18pm

    Hope you guys enjoy the new Mechadroids release! We would love to hear your thoughts about it on our feedback site! #Mechadroids

    2/05/2012 @ 6:46pm

    New post: Mechadroids Update 0.5.0 http://t.co/o4mgy5Z5 #gamedev #indiegames

    2/05/2012 @ 6:40pm

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